When 2 Comes After 3
Published: Wednesday, December 11, 2013
Updated: Wednesday, December 11, 2013 18:12
The Nintendo Game Boy systems have had a long and successful life. Since its introduction to North America in 1989, it has become one of the most popular handheld gaming systems.
It has evolved from a black-and-white screen of the original to a colorful screen introduced through the Game Boy Color. The Game Boy Advance stepped up the graphics and color quality from the Color.
In 2004, Nintendo released the Nintendo DS, “DS” being short for “dual-screen.” The handheld was a success and has spawned numerous incarnations. Nintendo decided to release a three-dimensional version of the system in 2011 called the 3DS.
A year after the creation of the 3DS, Nintendo saw to upgrade the system and make the 3DS XL. It features a larger screen that is 90 percent bigger than its predecessor.
In my opinion, everything was going quite well for the franchise. Then they released the Nintendo 2DS.
Rather than folding and opening like the 3DS and the DS before it, the 2DS is a large awkward block. It is bulky and the dual screens on a flat system make it look strange.
Developers of the system say it was geared toward a younger audience. I find this odd because of the obtuse shape of the 2DS. It is quite large to be designed for smaller children.
Another reason the 2DS is more of a bust than a breakthrough is the parents. I work retail and find myself assisting in the electronics department more often than not. Many parents I have assisted are not up to date or tech-savvy.
A lot of confusion is caused when they see the 2DS next to the 3DS. I have had people ask me where the 2DS games are or if the 3DS games will work on the 2DS.
To clarify for those not familiar, the games for the 3DS work for the 2DS. The 2DS is designed for 3DS games specifically. It is just another platform to play on.
Developers also stated that the system is meant for smaller children because the 3D feature on the 3DS is not recommended for children under age seven.
I don’t find that a valid reason, because the 3DS allows you to turn of the 3D. I never play with 3D on, because after a while it feels way too trippy.
I think Nintendo needs to re-evaluate the system and stick with the success of the 3DS. The 2DS is oversized and underpowered. It doesn’t make sense to have two come after three.
Caleb is a sophomore majoring in English.